Category Archives: design

speaking of (red).

product(red) meets starbucks meets the kinetic typography trend. it’s a cliché overload, if you ask me. a well executed cliché overload that will undoubtedly make more in its first hour than i do in a year. hmph.

good design and politics.

good is everywhere. from their bi-monthly magazine to their weekly starbucks good sheets, they take the often overwhelming and make it accessible through good design.
my favourite new good creation: the three-trillion-dollar war: its cost in ten steps.

the itch.

every three to six months i get the unignorable itch to redo one of my websites, which usually leads to the unignorable itch to redo all of my websites [in case you’ve lost count, that’s five sites - two blogs, two portfolios and a splash page]. since it’s inception in june 2006 [just after my […]

site specificity and the virtual world.

according to wikipedia, “site specific art is artwork created to exist in a certain place. typically, the artist takes the location into account while planning and creating the artwork.”
take michelangelo, for example. the man did plenty of paintings and sculptures that were not in any way site specific; works that could hang on any museum’s […]

how a designer eats her jelly bellies.

how do you eat your jelly bellies?

things are looking up.

so what if zune only has a four percent market share. so what if the zune software only works with windows. so what if i have an iphone, an ipod nano and a macbook air instead of their microsoft counterparts. this is way cool, and i work with the people who make it happen.

business cards.

let’s talk about the business card. the approximately two by three point five inch piece of cardstock that tells anyone holding it your vital information while also visually conveying the look and feel of you and your brand. it’s quite possibly the most difficult of all things to design. but there is hope! and plenty […]